MGetAxis2D

基本軸上のベクトルを指定の3軸上に投影したベクトルに変換する行列を取得する( x' = (XAxis.x * ( x - Pos.x )) + (XAxis.y * ( x - Pos.x )) + (XAxis.z * ( x - Pos.x )) y' = (YAxis.x * ( x - Pos.x )) + (YAxis.y * ( x - Pos.x )) + (YAxis.z * ( x - Pos.x )) z' = (ZAxis.x * ( x - Pos.x )) + (ZAxis.y * ( x - Pos.x )) + (ZAxis.z * ( x - Pos.x )) )

nothrow @nogc extern (C++, DxLib) extern
MGetAxis2D

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